Entertainment, Latest News

This Alternative Resident Evil Movie Trailer Is What Fans Wanted All Along

This Alternative Resident Evil Movie Trailer Is What Fans Wanted All Along

The official trailer for Resident Evil is now available. It’s clear that fans have not been very welcoming of the trailer. It seems many viewers aren’t expecting the entire thing, from the visuals to the cheesy song choices. There’s a second trailer and it is better.

It starts by reimagining 2019’s Resident Evil 2 ( The best game in series), where Claire Redfield (played here by Kaya Scodelario), is given a lift to Raccoon City by a truck driver. The bad news is that the trucker does not kill the pedestrian. They are a zombie, which is the bad news.

The upcoming movie will feature Claire as the main character. It blends the two Resi games into one story. Claire returns to her hometown to find out what the Umbrella Corporation is up to. It’s quite bizarre to show a large company in trouble.

The next thing you know, undead monsters are causing chaos on the streets. Claire and Leon S. Kennedy (Avan Jogia), take refuge at Raccoon Police Department with Chief Irons (Donal Lugogue). There is not much hope for them.

S.T.A.R.S. continues to investigate the Spencer Mansion. S.T.A.R.S. – an elite police unit – investigates Spencer Mansion. Albert Wesker (Tom Hopper), Jill Valentine, Hannah John-Kamen, and Claire’s brother Chris Redfield are part of the team (Robbie Amell). This mission looks far more complicated than it appears, with Lisa Trevor (Marina Mazepa), a terrifying and tragic abomination, greeting them.

The trailer has more information than I can give you, in terms of narrative threads. But those are up to you to explore at your own pace. This is what I want to discuss: how the alternate cut is closer to what fans desired to see.

You can find plenty of B-movie sex, just as in the Other trailers But there is also more of Resi’s identity on the show. I’m referring to the game series, not Paul W.S. Anderson’s live action movies, which begin by missing the point but stray further away from God with each title.

Scenes from the game are brought to life in a new medium using confidence and boldness. The RPD sign with its illuminated lights looks almost lifted. RE2 The demonic licker, on the other hand, is elevated to a whole new level with its horribly detailed flesh. There are also some things that I didn’t think could be translated into a movie. For example, the mansion is ridiculous and filled with absurd puzzles. It is a wonderful place in the games, and it is amazing to finally see an authentic recreation of it (based on the appearance).

There’s also the dialogue, which combines the humor of older games with the seriousness of newer titles. Claire is a great example of this, sounding serious yet silly enough to remind us how eccentric Resident Evil truly is.

 

We can have the reactions we want, but that’s not the most important thing. Irons is terrified when he stands in the parking lot. Irons backs away from an unidentified threat and he moves closer to a chain-link fence that provides no escape. This is good, because Irons is a scumbag, who deserves all he gets (if he is in the same mold as his videogame counterpart).

The Turnaround Zombie’s signature move is met with shock, fear, and disbelief when he pulls it. These are the same emotions we felt when we first saw it in the remake and original games from 1996 and 2002, respectively. It is not unusual to see a once-human, mutilated creature consume a living being in cinemas. However, this scene channeled the horror of those movies. This is Resident Evil, and it’s my favorite scene.

The alternate trailer suggests that we might be in for something great here, even though the movie isn’t yet out. Resident Evilmay do justice to the franchise by making use the B-movie silliness and sci-fi horror, as well as the welcome poignance that the games have developed over the years. It’s obvious that I cannot wait to see it.

Resident Evil – Welcome to Raccoon City is coming to cinemas around the world starting November 24, 2021.

Read More
Uncategorized

This Creepy New Horror Game Is Inspired By Silent Hill And Resident Evil

This Creepy New Horror Game Is Inspired By Silent Hill And Resident Evil

Sometimes all you need to get an impression of a new game’s content is a few screenshots. It might be just one screenshot or a few songs that set your nerves racing. In the days before the internet, we would see one picture of a game in a magazine. We’d base our expectations on that single image, and it might be something we don’t even see in the final game. It happens all the time. Today’s screenshot is from a no longer-existent magazine. YouTube, evidently.
We are attracted to Wronged us. We don’t know much about the project, its history or how it will play. We don’t have any information about the platforms, price, or potential crossover opportunities with unconfirmed Hideo Kojima products (heh). We have seen a 19 second video, which you can see below, and it has made us think: Oh, god, this is our jam. Is it still true that people say that a particular thing is their jam? We like it, so take a look!

You are right? Right? Although I am not a doctor, I believe that not having a head means not being able to stand up and walk around the area, while holding hands. This is how nature works in general. Don’t walk towards me, friends.

The clip ends with Wronged Us being developed in Unreal engine (5, presumably) and is scheduled for release in 2022. It’s possible that the full reveal will take place in 2022. You can click on the YouTube link to go to the Twitter account. There are no tweets at the moment. The information is similar, but more interesting: “Survival Horror Open World Game.” Those are words that we know.

We understand the three main influences in the YouTube video: Silent Hill and Resident Evil. This last one is a little intriguing, considering it’s not strictly horror… It is, in a way, a horror series. Is it enough to get excited about? It’s more than just a screenshot. We don’t need another Abandoned, it could all end in nothing. Let’s just keep our fingers crossed and be optimistic for the moment.

“In my sleepless dreams, I see that town …”

The first time I played Silent Hill 2, I can still recall it. November 2001 at a South London friend’s house. It was like waking up in a fever dream. I was overcome by dread at the unsettling atmosphere, but I kept moving forward.

Silent Hill 2 has been around for twenty years since its original release on September 24, 2001. It is the story of James Sunderland getting a letter from Mary, his deceased wife, from Silent Hill. The twist that it reveals that he murdered her, is a gradual descent into his own personal hell. What is it about this game that has inspired so many video essays and books dedicated solely to analysing every inch of grime?

It’s undeniable that it has had an influence on the horror games that came after. Although many games are labelled as psychological horrors (like The Medium), none of them can match Silent Hill 2’s skillful slow-burn terror.

Many games have developed morality systems over the years. These are usually based on karma points earned by performing certain actions. They all boil down to being either good or bad. Silent Hill 2 asks instead: Does James deserve to be punished for his actions?

Tomm Hulett (one-time producer of Silent Hill and now director at WayForward) says that “it’s the darkest thing that I’ve ever seen.” Hulett recalls being captivated by the trailer at Konami’s E3 2000 booth. It was launched on launch day, and I immediately got into it.

Read More