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This Creepy New Horror Game Is Inspired By Silent Hill And Resident Evil

This Creepy New Horror Game Is Inspired By Silent Hill And Resident Evil

Sometimes all you need to get an impression of a new game’s content is a few screenshots. It might be just one screenshot or a few songs that set your nerves racing. In the days before the internet, we would see one picture of a game in a magazine. We’d base our expectations on that single image, and it might be something we don’t even see in the final game. It happens all the time. Today’s screenshot is from a no longer-existent magazine. YouTube, evidently.
We are attracted to Wronged us. We don’t know much about the project, its history or how it will play. We don’t have any information about the platforms, price, or potential crossover opportunities with unconfirmed Hideo Kojima products (heh). We have seen a 19 second video, which you can see below, and it has made us think: Oh, god, this is our jam. Is it still true that people say that a particular thing is their jam? We like it, so take a look!

You are right? Right? Although I am not a doctor, I believe that not having a head means not being able to stand up and walk around the area, while holding hands. This is how nature works in general. Don’t walk towards me, friends.

The clip ends with Wronged Us being developed in Unreal engine (5, presumably) and is scheduled for release in 2022. It’s possible that the full reveal will take place in 2022. You can click on the YouTube link to go to the Twitter account. There are no tweets at the moment. The information is similar, but more interesting: “Survival Horror Open World Game.” Those are words that we know.

We understand the three main influences in the YouTube video: Silent Hill and Resident Evil. This last one is a little intriguing, considering it’s not strictly horror… It is, in a way, a horror series. Is it enough to get excited about? It’s more than just a screenshot. We don’t need another Abandoned, it could all end in nothing. Let’s just keep our fingers crossed and be optimistic for the moment.

“In my sleepless dreams, I see that town …”

The first time I played Silent Hill 2, I can still recall it. November 2001 at a South London friend’s house. It was like waking up in a fever dream. I was overcome by dread at the unsettling atmosphere, but I kept moving forward.

Silent Hill 2 has been around for twenty years since its original release on September 24, 2001. It is the story of James Sunderland getting a letter from Mary, his deceased wife, from Silent Hill. The twist that it reveals that he murdered her, is a gradual descent into his own personal hell. What is it about this game that has inspired so many video essays and books dedicated solely to analysing every inch of grime?

It’s undeniable that it has had an influence on the horror games that came after. Although many games are labelled as psychological horrors (like The Medium), none of them can match Silent Hill 2’s skillful slow-burn terror.

Many games have developed morality systems over the years. These are usually based on karma points earned by performing certain actions. They all boil down to being either good or bad. Silent Hill 2 asks instead: Does James deserve to be punished for his actions?

Tomm Hulett (one-time producer of Silent Hill and now director at WayForward) says that “it’s the darkest thing that I’ve ever seen.” Hulett recalls being captivated by the trailer at Konami’s E3 2000 booth. It was launched on launch day, and I immediately got into it.

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